
Screen compatible with a 1024 x 768 resolution. MT128 was designed with new ergonomic principles: the Graphic User Interface will be touch Thanks to RME HDSP MADIīoard it was possible to manage 64 audio I/O with a good ASIO driver working with 256 samples buffer, finally the same buffer In the mean time I was working on a multi track recording project called MT128 with Joram Ludwig.

Opportunity to learn about the huge differences between a post production and a live production workflow. User interfaces to simplify the user experience and fit the live mixing constraints and requirements. Many of my audio processing algorithms on a specific board based on Analog Device Sharc DSP and to re-design graphic In 2005 I develop a new plug-in series, dedicated to live mixing, for Innovason mixing consoles. I developed different plug-ins for mastering, measuring as well as for mixing jobs until the year 2003. The Beginning of the 2000 decade was an opportunity to develop a complete series of Plug-ins, Direct-X and VST plug-insīut also VS3 Plug-ins for the new coming DAW called Pyramix from Merging Technologies, based on a specific Trimedia DSPĪudio board. Later I will make a standalone version just to turn a PC in a This was allowing very powerfulĪudio processing workflow, especially to perform mastering job. The FFX plug-ins for DirectX, VST and even Winamp ( FFX4) to host DirectX plug-ins in a kind of simplified Plug-in containerĭesigned like a patch bay where the user can insert up to 16 Direct-X plug-ins connected in series. Equalizer.īy having developed plug-ins on different architectures and SDK's, I quickly got interest in Plug-in Hosting as well and developed The C10 (10 Bands Limiter / Compressor) and the Tone-Param Plug-in that is a unique Full Parametric F.I.R. This technology will allow me to develop some years after filters to emulate analog capacitors, I release Spectro-ScultpturAĪnd Tone-4 plug-ins, end of 1999 or beginning of 2000. In the mean time I was working on new audio processing algorithms to spread the sound in 10 different octaves thatĬould be processed independently. Reverb able to be compared to hardware units like Lexicon or TC Reverb.

Released in 1999, Aphro-V1 was one of the first audio professional software Taking 100% CPU and with a good sound quality. Very simple, very basic, but with realistic controls look and feel and the willing to go further on this matter.Īfter this I passed all the year 1999 to develop an optimal model of Reverb algorithm, able to run on Pentium computer without Winamp, SAW32, Quartz Audio… One of the first FX I developed is a reverb algorithm called QuickVerb distributed as shareware! it was the glorious age of audio plug-ins, with many plug-in formats like Direct-X, VST, WaveLab, VB-Audio Software is a brand created by Vincent Burel, independent developer and expert in real time digital audio processing since 1999.
